VIDEO | Alex Bogusky and Lee Clow talk about how technology has influenced advertizing campaigns and brand perception.
link- http://www.zeitgeistminds.com/videos/advertizing-stories-or-games/
I have been following Alex Bogusky of CP+B post his advertising career. This guys was always a thought leader and influencer. He is doing some interesting work out there.
If you have been following him like I have from the beginning of his blog you will notice the way in which the current ideas, which am going to mention below, evolved.
What I find fascinating about his work is how he has understood the philosophy of current social media space and is using it. Little things that he does like the interview with innovative entrepreneurs, love the way he reinterprets the way graphic is incorporated and music is added to the interview. This is the proof that has total understanding of mediums. Do check his ventures out for insights and new perspective in business in the age of social media revolution.
His started a venture called 'fearless' after he quit advertising. link | http://fearlessrevolution.com
PRESENTATION | He has some interesting philosophies. He has started a social/economic movement that he has named 'Common'
link | http://www.slideshare.net/FearLessRevolution/introducing-common-final
When did you first realize that filmmaking was something you were going to spend your life doing?
From the moment I could think independently I knew I was going to make films. I never had a choice about becoming a director. This became clear to me within a few dramatic weeks at the age of four- teen when I began to travel on foot and converted to the Catholic faith. After a long series of failures it was only a small step into filmmaking, even though to this day I have problems seeing it as a real profession.
During my final years at high school I earned my own money by working the night shift as a welder in a steel factory, as a parking- lot attendant, things like that. Maybe the most important piece of advice I can give to those of you heading into the world of film is that as long as you are able-bodied, as long as you can make money yourself, do not go looking for office jobs to pay the rent. I would also be very wary of excruciatingly useless bottom-rung secretarial jobs in film-production companies. Go out to where the real world is, go work as a bouncer in a sex-club, a warden in a lunatic asylum or in a slaughterhouse. Walk on foot, learn languages, learn a craft or trade that has nothing to do with cinema. Filmmaking must have experience of life at its foundation. I know that so much of what is in my films is not just invention, it is very much life itself, my own life. You can tell when you read Conrad or Hemingway how much real life is in those books. Those are the guys who would have made great films, though I thank God they were writers.
Excerpts from 'Herzog on Herzog'
Marco Brambilla (born 1964, Milan, Italy) is an Italian-born Canadian artist and filmmaker who works in the United States. Educated at Ryerson University, Toronto, Canada, where he studied film,[1] he first worked in commercials and feature films, directing the successful 1993 science fiction film Demolition Man. In 1998 he shifted focus to video and photography projects, and has since exhibited works in private and public collections, including at the Guggenheim Museum in New York,[2] "Cyclorama" at the San Francisco Museum of Modern Art,[3] and "HalfLife" at the New Museum of Contemporary Art,[4] His commissions include "Superstar" for the "59th Minute" series in Times Square in 1999,[5] and "Arcadia" for "Massless Medium: Explorations in Sensory Immersion" at Brooklyn Bridge Anchorage in 2001,[6] both for New York public arts organization Creative Time. His installation, "Cathedral" was showcased during the Toronto International Film Festival 2008 and his latest work "Civilization" will be a permanent installation at the Standard Hotel in New York when it opens in 2009.
Transit, a collection of photographs Brambilla took in and around national and international airports, was published by Booth-Clibborn Editions in 2000.[7] Brambilla currently lives and works between New York and Los Angeles.
source wiki
This is a bit too far fetched a theory as of now but yeah I see the point. This could be true for a generation who grows up with games.
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